Author Topic: Zanpakuto Descriptions.  (Read 31915 times)

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Demon

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Re: Zanpakuto Descriptions.
« Reply #15 on: September 17, 2007, 11:17:13 AM »
I am really lazy, so I was hoping I wouldn't have to type up Demon's again. Also I will update it honor of reaching 1000 posts before she died. XD

Zanpakuto Name: Hinokagutsuchi (Lit. God of Fire)

Appearance: A somewhat tall man, in Japanese Emperor's style armor. Made completely of green flames, and has no face. Sealed form is a dagger with a pale green blade.

Personality: Hino is a total ass and a major pervert at times. He is a very stubborn and barely yielded to Demon, showing her no respect even after she achieved Bankai. His respect was only won by one person.

Inner World: The Inner world is a large forest made up entirely of flames, such as brown flames for the bark of trees, green for their leaves and so on. Demon spent a lot of time here, musing and organizing her thoughts by the Big Tree, the main sight of the inner world.

Shikai -

Release Command: Rise and Awaken, Hinokagutsuchi

Release State: A small green flame, that she holds in her hand. At her will, it will turn into either a bow or a naginata. May transform 10 times before it must be sealed again. Bow can shoot up to 500 arrows before it runs out.

To make sure Demon can keep fighting even after the limit is reached, Hino has a reiatsu stealing effect for just these situations. This allows Demon to absorb the opponents energy and continue her attack. This effect is present when Hino is sealed as well, giving Demon the ability to steal reiatsu for such tasks as healing others"

Bankai -

Name: Hinokagutsuchi-sama (Lit. Lord Hinokagutsuchi)

Release State: The small flame Demon had grows larger, taking on the shape of Hino, before the flames disperse. The travel across the ground at a high rate of speed, but only for two minutes. If Demon was angry at the time of release, the will burn through anything. If she was sad, they heal all the touch, and restoring things to their proper state... Unfortunately this is very demanding upon her and if too much reiatsu is needed, the bankai will drain her utterly, killing her.
« Last Edit: April 20, 2008, 01:14:37 AM by Demon »

Offline xXxLemurxXx

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Re: Zanpakuto Descriptions.
« Reply #16 on: September 17, 2007, 04:22:33 PM »
Name: Sacnoth

Appearance: A regular sized blade with a circular, golden hand guard, a black handle with a golden end to the blade. The handle is wrapped up in a black wrap with two endings out. The sheath is black with golden designs on it. The handle curves inward. The zanpakto has a glistening silver blade.

Shikai: Sacnoth Covenant

Command: Burn them alive, Sacnoth!

Appearance/Abilities: Sacnoth lights on fire and gains the ability to control any flame. Basically I can use Fire however I please. The sword becomes a bit larger and the handle slightly unwraps. I am not affected by its own flames in this state. I can supress the flames to make the blade only hot, not on fire, allowing me to unleash more powerful, concentrated blows.
 


Techniques:

Flaming Dome Rotation:

Yuri spins around and manipulates the fire around him launching it in a dome shape blast, negating attacks and hurting th enemy(think Neji's kaiten.)

Ascetics Fire:
 
Yuri concentrates a small amount of flame into his open hand and waves it at the enemy causeing a chain of small, fiery explosions.

Burning Dragon Strike:

Yuri manipulates the fire into the form of a huge dragon and launches it at the enemy.

Bankai: Aruze Sacnoth

Command: Show them pain that exceeds infinity, Sacnoth. Ban-kai!

Appearance/Abilities: The sword becomes about 8 ft. long, 4 inches wide, the blade becomes grey-ish with a slight shine, red markings are scattered along the blade and light up when Yuri gets seriously pissed off. Yuri's eyes also glow red when this happens. The blade retains its circular hand guard, but it stretches to the end of the blade, the wraps burn up revealing the slightly larger handle. The blade emits a strange heat the irritates anyone, but Yuri in a 20 ft. vicinity. The blade is on fire except when Yuri concentrates his energy. The sword controls all fire along with several techniques. Yuri gains a slight boost in all skills along with a change in appearance. The flames the blade emits can now be hardened with reiatsu to block kido and physical attacks. A quick burst of flames can shake off a pesky enemy from assaulting Yuri or brush off objects.



Yuri's Appearance: Yuri wears everything that Sacnoth wears, losing everything but his earings and necklace. His hair becomes long like Sacnoth's.

Techniques:

Infinty Stab:

Yuri stabs the opposition over and over again, but it only seems like one thrust. Middle tier characters can see this move.

Infinity Slash:

Yuri gets in a stance where he puts hit sword by his right hip and move quickly towards the enemy giving them what seems like one cut, but is many cuts unseen by the eye. High tier characters can see this move.

Godslayer Cross:

Yuri creates two gigantic fire dragons which attack from the side and from the front at the same time creating a cross-like hole in the ground.
 
Tirawa's Grand Explosion:
 
Yuri concentrates most of his energy into an explosion of fire spanning the length of a football field and a half. This will set everything ablaze.

Fated Day's End:

Yuri concentrates his entire being into his sword as his spirit forms behind him. This gives his sword the boost of x3 power. Using his increased speed he lets go all his power into three strikes. This could be considered his ultimate move.

Hyuri: Yuri's hollow that looks exactly like him except he's black and white.

Sacnoth: Yuri's zanpakto spirit. He has all of Yuri's traits. He wears a black bandanna with two endings when in battle. He has no under shirt, a black trenchcoat which slightly covers his hands. He has black nail polish, black wrist tape on both hands, the same boots and pants as Yuri, red eyes, and long, black hair down to his calves. Basically the same as Yuri except for his clothes.

Spirit World (Calm): A desert that goes on forever. A green ladder that leads to what seems like a control booth, more ladders leading to a balcony, mountains and trees in the background (when peaceful, he can touch the trees and mountains). There is a small lake over to the side of the desert like an oasis.
 
Spirit World (Chaos): When distorted, he cannot reach the mountains and the desert goes on in a loop, letting him stray.
« Last Edit: May 31, 2008, 05:01:13 PM by xXxLemurxXx »

Offline Ein

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Re: Zanpakuto Descriptions.
« Reply #17 on: September 21, 2007, 01:11:26 AM »
Zanpakuto name: Engelfaust (Angel Fist)

Normal state: Due to Ein's origins, the sealed state takes the form of a standard short sword.

Release command: Initiate.

Release state: The sword becomes an elongated Cinquedea, a triangular shaped blade with a very wide base, reaching just a little over 3 feet.  It looks normal except one edge of the sword is black and the other is white.  When Held so that the black edge is facing up (In relation to his thumb, not the ground), the blade turns entirely black (save for the opposing edge, which remains white) and can expend his own reiatsu to drastically strengthen his attacks, although it quickly tires him out to do so.  When the blade is held so the white edge is up, the blade turns white (again, save for the opposing edge).  When held like this, the sword can easily deflect physical and reiatsu based attacks, although it does have it's limits.  Any high powered Kido or more powerful Bankai can overcome it.  In this form, the sword can still be used as a weapon, and an opponent who's hit by it still feels like they were hit by a sword, but it doesn't cause any actual physical damage.

Bankai: Fallen Engelfaust

Transformation: The sword turns silver except for the black and white edge, which emit darkness and white light on either side of Ein, coating him.  Then it withdraws into the blade which is now split down the middle black and white instead of just the edges being one or the other.  With the dark and light gone, Ein is revealed to now be wearing armor.

Overview: Ein wears a helmetless suit of armor in his bankai form which provides some (but not too much) protection from attacks.  In this form, the Fallen Engelfaust takes the form of a greatsword as opposed to an enlarged Cinqueda.  One half of the blade is black and the other white.  Ein for the most part requires both hands to use the sword, but he can momentarily hold it with one hand for long enough to grab something, or make a quick slash with the Razor.  He isn't nearly as effective wielding the blade one handed and can only do it for so long to begin with.  When he flips it to either edge, like shikai, the whole sword becomes the color of the edge used, except there's no visible trace of the unused edge in bankai.

Abilities:
Black Edge: When Ein uses the black edge in this form, it not only can strengthen it's slashing power with Ein's reiatsu but also send out raw energy to cut his foes when he swings the sword.  When Ein uses it, tendrils crawl from the handle of the blade through his arm, like roots.  The farther up Ein has these roots crawl, the more reiatsu he can pour into the blade's attacks.  However, because it uses more and more reiatsu per attack, the farther the tendrils crawl up Ein's arm, the more quickly he'll tire out.  If the tendrils get above his elbow, he'll be able to dish out devastating power with each swing, but will most likely be hospitalized for weeks afterwards.  .

White Edge - The blade can reflect Reiatsu in the white edge form.  It also retains it's ability to cause people pain as if it had cut them.  Upon Ein's command, it can also absorb Reiatsu from attacks it blocks instead of deflecting it.  Whereas the black edge has tendrils that crawl up Ein's arm, tiny wings stretch from the hilt to wrap Ein's arm.  Similar to the black edge, the farther these wings stretch to cover his arm, the more effective it can reflect or absorb Reiatsu.  Unlike the black edge, these wings have no effect on Ein's health.  However, the farther they stretch up Ein's arm, the less pain the sword can cause his foes.  At it's farthest reach, it can even deflect or absorb almost all reiatsu attacks, but the sword is incapable of causing any pain or damage to Ein's opponent.  An effect which isn't terribly consequential is that the part of his arm that the wings cover are slowly healed up as long as the wings cover them.  Since on average this will mostly be his wrist, the ability isn't terribly useful.

Note: When Ein switches the blade around, the tendrils transform into the wings or vice versa.  For this reason, if Ein is using the black edge and quickly switches to the white edge, the tendrils running through his arms would have to rip OUT of his arm to transform.  Not good. 


While he still has Engelfaust, Ein has reservations about using the sword's release states, specifically its Bankai.  In the last several years, Ein has taken up a number of other blades, often using Engelfaust as just another sword in the arsenal, preferring no singular blade as his main weapon.  He also stopped using the Razor, leaving the sword simply hanging on his wall for display.

Sword Breaker
Type: Massive Zweihander
Worn: Diagonally across Ein's back, for easy drawing with his right hand.
Usage: Named more literally then the real dagger type that bears the title. The Sword Breaker is used for its overwhelming power, crushing more then it slices.  If enough force is used, it can indeed break a sword, or for that matter any number of objects that get in its path when wielded with enough force.  For a single full swing, Ein can use it with one hand at great strain, but to actually swordfight with it, it must be wielded with two hands.

Gale
Type: Katana
Worn: On Ein's right side, drawn either hastily with the right hand or across the waist with the left.
Usage: Used for balanced quick strikes that still maintain power to them, Ein spent some time learning proper sword techniques with the blade.

Chain Blade
Type: Short blade attached to the end of a long spiked chain
Worn: On Ein's left side in a loop.  Cannot be very effectively used without two hands.
Usage: More of a utility then an actual weapon, the Chain Blade is used for grappling enemy swords or keeping multiple foes at a distance, as well as occasionally used for climbing if necessary.  The blade on the end can be used to cut foes, but all precision is lost, making the blade little more then added effect to the spiked chain.

Strikers
Type: Twin Kukris
Worn: One on the outside of each lower leg.  While the position seems inconvenient, during a leap, Ein can draw his legs up a bit and draw the knives mid flight.
Usage: For when fighting quicker opponents which require swifter attacks.  Sacrificing some of his own natural speed for strength, for the faster opponents, these lightweight weapons are ideal.

Needle
Type: Thin throwing dagger. Many of them are kept in a case.
Worn: The case is kept on Ein's right side, just below Gale to easily be reached into for a quick toss of several Needles when a swift ranged strike is required.

Greaves
Type: Metal bladed greaves worn on Ein's boots.
Worn: On his shoes, obviously.  Simply used to enhance any kicks he makes.

Gloves
Type: Fingerless gloves with metal plating inside of them over the knuckles, used to enhance Ein's punches.  There's a hole on the back of the left glove to show Ein's 7 Tattoo
Worn: On his hands.

Engelfaust is still worn horizontally across the small of Ein's back for easy drawing, however he now mainly uses it with its sealed state in mind, as a standard short sword put to use for countering, or in conjunction with other weapons when he has a hand free.
« Last Edit: August 21, 2009, 08:01:39 PM by Ein »
Ein
Zanpakto: Engelfaust

Offline Abyss

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Re: Zanpakuto Descriptions.
« Reply #18 on: September 23, 2007, 10:23:47 AM »
Name: Marzaryn

Inner World: An dense forest in the middle of a blizzard.

Spirit Form: A white wolf with scarlet eyes. He is very laidback.

Sealed Form: A katana about .5X longer than a normal sword.


Shikai

Shikai Command: "Rain from the Heavens"

Shikai Form: The blade grows longer and seven ice spears form around the blade. Three of the left and right of the the blade, and one in front of the blade. Although the the strongest, these spears can be used as extra guards.

Shikai Abilities: Upon breaking off one of the ice spears, a hilt and handle made of ice forms at the bottom of it, making a small dagger. The daggers explode into shards upon contact with a solid surface. If not broken, Abyss can shoot the spears at his enemies. The spears are guided by Marzaryn's blade.


Bankai

Bankai Command: "Show them the fear within their frozen hearts"

Bankai Form: The blade of the sword grows longer still and becomes much bigger. It resembles a claymore.

Abyss himself is wearing light armor that is more or less like this.

Bankai Abilities:


Abyss' abilities are improved by almost 2 times, allowing him to move faster and swing his sword as fast, if not faster, than he could before. If Abyss was at about half of his power, using his Bankai would regain him to his full power again. Likewise, at use, if he was at full power he would be at 200% power.

The area that Abyss and his opponent(s) are fighting in becomes incased in ice. Anything with spiritual pressure over a low level captain can break free from the ice, but it would be hard to move. Each higher level can break free and move around easier. Abyss has perfect traction on the ice.

Abyss is able to control the ice created in the ability above. He can use it to create what he needs in his current situation. He controls the ice with his body movements in correspondence with his mind.

Abyss focuses his reaitsu into the frozen air waves to create ice. He can put this on certain surfaces (i.e. His sword, his enemies, inanimate objects, ect.) and after an amount of time, or after the object makes a sudden motion, ice forms on the spot where the reaitsu was placed and incases it. The ice melts after a certain amount of time (3 posts)
« Last Edit: September 12, 2008, 09:42:29 PM by Abyss »


Captain of Squad 5, Abyss.
Official punching bag of the Soul Society.
Official Vent Crawler of the Soul Society.

Zanpakuto: Marzaryn

Song of an Optimist: Neil Zaza - Something Anything
Song of a Struggle: In Flames - Man Made God
Giving it all He's Got: Tales of Vesperia OST - Encounter With the Unknown
A Forsaken Past: 32 Leaves - All is Numb
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Take a moment. Breathe In, Breathe Out.

"Only the living have the privilege of saying they'll fight 'til the last breath." ~ Raven (Vesperia)

Offline Kyon

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Re: Zanpakuto Descriptions.
« Reply #19 on: September 26, 2007, 12:30:05 AM »
Zanpakutou: Tsukiyomi [ Goddess of the Moon ]

Spirit: A woman with beautiful flowing silver hair. She wears a pink dress with a bunch of things over it. Her name being Nasake, which means compassion.


Inner World: A crimson sky with an overall dark shadowy look and prescence. Always in a state of perpetual rain.

Normal State: It has an appearance of an anicent katana. The sheath and the hilt are dark black, with the design of the blade being a bright white.

Shikai Release: Terasu [ Illuminate ]....Tsukiakari [ Moonlight ]
Zanpakutou Appearance: It looks exactly like Rukia's. [It fits so well, and I really like the appearance.]
 
 
 Lunar Sonata: Kyon will connect deeply with his spirit, of which the opponent with hear singing coming from her, while Kyon will be humming what she's singing. Which will give him a momentary boost in power, while making him able to send waves of light from his blade.

Luminaire: A wide circle of area of white reiatsu will appear around the enemy. Kyon will put all his soul into his blade and will strike the outside of the area. Which will cause the entire area to fill up with reiatsu and then instantly explode in the waves.
 

Lunar Wings: A pair of bright white wings will appear on the back of Kyon. As of now, they can only be used for flight, but Kyon is working on also making them useful for Attack and Defensive styles.
 
Bankai Release: Ichidou [ Shine ]....Tsukiakari Kagayaki [ Moonlight Radiance ]
Character Appearance: A white outfit quite similiar to Ichigo's Bankai.
Zanpakutou Appearance: A wide white Zanbato with Kanji symbols which read, ~Angelus Errare~ [Kashell's sword from Valkyrie Profile]


  Mabushii Ryuudou [ Radiant Flow ]: The reiatsu around Kyon becomes a visible white. When Kyon shoots his Zanpakutou, its sends a flow of the energy directly at the enemy. And with multiple shots, multiple waves can be sent, only three are possible at one time.

  Light Rejuvenation - A technique that heals and seals the wound for an extended amout of time. It requires a gradual amount of reiatsu to keep its effect, once the reiatsu is gone, all the wounds will return to the body. And it also can be used as an offensive attack.........

Nanatsu Getsuei [ Seventh Moon ]: The ulimate attack of the moon, and it severly drains Kyon energy. He will only use it when it is truely needed to be used. It will bring forth the destructive power of the Seven Moons. [Earth, Wind, Fire, Water, Light, Dark, and Spirit] The whole area will go black and each moon will encircling the area. Kyon will stick out his hand in front of each moon and doing so will bring out said color Tsukiakari. And with one swing a said color reiatsu wave will come forth. Once all seven are used, cach of the blades will float around Kyon to combine a Rainbow Tsukiakari Kagayaki, which will send a hug, destructive Rainbow wave at the enemy.
 
« Last Edit: November 15, 2008, 11:07:44 PM by Kyon »

Offline Nol

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Re: Zanpakuto Descriptions.
« Reply #20 on: September 30, 2007, 03:48:47 PM »
This is your favorite guy, Nol, reporting in. You know what I'm here for. So, here it is:

Name: Marsillus

Inner World(Optional): The inner world is a dark cave, with torches running along all the walls. The cave is only one room, and it's not too big.

Spirit Form: The spirit of Marsillus is a flaming wolf with dark red eyes.

Sealed Form: A normal-looking katana. The handle is made of cloth, with a brown/black overlap. The top of the handle has a paper-thin, star shaped object (similar to Hitsugaya's, but with a few more points) that is maroon-colored. The bottom of the handle has a jagged diamond-shaped object, which is also maroon-colored. The blade is silver, but with a hint of red.

Shikai Name: Marsillus Crissun

Shikai Command: "Erupt into the stars, Marsillus Crissun!"

Shikai Form: The sword turns into a polearm, with four long chains that are on fire coming out of the tip. The chains end in sharp blades that are crescent-shaped and also on fire. The polearm itself is pure black, with shiny red spheres at the ends.

Shikai Abilities: The chains can twirl around so fast that it becomes a sort of shield, protecting Nol from some projectile attacks. Also, it has the ability to harness the fire of the chains and shoot a large blast of searing-hot flames at the opponent.

Bankai: (will come after I reach 1500 posts)
« Last Edit: June 29, 2008, 04:58:35 PM by That Mythical Creature »

Offline Yuh

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Re: Zanpakuto Descriptions.
« Reply #21 on: September 30, 2007, 11:05:00 PM »
Yuh's Zanpakuto

Name:  Juni Tenrai Jutai Ayatsuri (Twelve Divine Zodiac Puppets)

Unreleased Form:  Yuh's unreleased zanpakuto is actually a bo staff.  The bo reaches up to his chest when placed vertically on the ground.  It also has a hidden sword inside it for sword battles.  Yuh carries his bo as if it were a walking stick.  The staff itself is a maroon/mahogany color.  With its great length, the bo becomes an excellent weapon that Yuh can use to keep his opponents in mid to long range where it is most effective or he can use the sword to do battle at a closer range.

Spirit Form:  The spirits take on chibi forms of the twelve animals from the Vietnamese zodiac:  rat, water buffalo, tiger, cat, dragon, snake, horse, goat, monkey, rooster, dog, and pig.  Their personalities are based on what is said about them in the zodiac.  (Click on the animal names for their pics)

Rat
charming, attractive to opposite sex, afraid of light and noise

Water Buffalo 
industrious, patient, steady, placid, stubborn

Tiger 
quick to anger, indecisive but can be flexible to accommodate personalities to suit the circumstances

Cat 
smooth talker, talented, and ambitious; in conflict with the Rat, has supple mind and patient personality, knowing to wait for favorable conditions before taking action

Dragon 
protective, symbol of royal authority, sincere, energetic, short-tempered and stubborn

Snake
speaks little, possesses tremendous wisdom, calm, gentle, profound, compassionate, but may fly off the handle at times

Horse 
smooth talker, popular, rarely listens to advice, quick-tempered, associated with purity, nobility, wisdom, alertness, intelligence, and strength

Goat 
calm, shy, unassertive, self-effacing, clumsy in speech, compassionate, kind, timid

Monkey
genius, clever and skillful, cheerful, curious, inventive, talks too much, is contemptuous of others, too erratic and inconsistent

Rooster
hard-working, high intelligence, literary spirit, profound thinker

Dog 
overprotective, loyal, and prosperous

Pig
chivalrous, gallant, honest, courageous, well-informed, headstrong, short-tempered, impulsive, studious

Inner World (Optional):  A spacious white room, bare of anything.  There is one window, no doors, no roof.  There is one chair in the middle of the room.  All twelve spirits usually hang around here until they are needed.

Shikai Command:  Divine creatures, lend me your power!  Juni Tenrai Jutai Ayatsuri!
 
Shikai Form:  Everything remains the same for the most part.  Yuh doesn't use his staff very much in Shikai, but at times, he will draw his sword to attack.  He prefers to use his puppets to do the battling and the puppets are connected to him via reiatsu lines.  As long as his surplus of reiatsu goes unharmed, he can never lose contact with the puppet.

Shikai Abilities:  When summoned, each animal has its own abilities that it uses.  All their abilities are relative to each animal in some way.  They also change their forms when Yuh summons them; they no longer remain in their chibi forms.



The Black Rat
When summoned, the formerly cute and tiny chibi Rat now becomes.. equally tiny; in terms of the size of the other animals.  The rat's hair turns black and its eyes become bright yellow with no pupils (I don't think they have any to start with).  The rat grows to about the size of your average sewer rat.  However, size does not always matter (lulz) because within this rat contains a deadly disease:  The Black Death; or also known as the bubonic plague.  If the rat is able to bite the enemy, the disease is transferred over and immediately begins to infect them.  Their body shuts itself down after a certain time period and it would be difficult for them to survive, let alone continue to fight.  Yuh can also use the rats as cannon fodder material although one rat is usually enough.

The Water Buffalo
Patient and sturdy.  That is the name of the game with the Water Buffalo.  When it is called out, the water from underground seeps up into the surface and forms the gigantic beast; about 6 meters tall and another 6 meters wide.  From afar, it would seem like a gigantic brown box with a bluish tint surrounding it but upon coming closer, the details become clear and the blue aura is actually a thin layer of water.  What's special about the Water Buffalo is that, as the name indicates, it deals with water.  When attacked, it can dissipate back into the ground to avoid it, or it could absorb the attack and send it back to the enemy.  Combined with its natural tanking appearance, it can be utilized as the ultimate defense for Yuh.  The downside to the Water Buffalo puppet is that it is not very strong in areas with little to no underground water aquifers.  If there's an ocean or lake nearby though, it is nearly invincible.

The Fiery Tiger
The tiger is aggressive and quick.  It usually strikes before the opponent even knows they've been hit, as is expected from the king of the jungle.  Due to its fiery nature and aggressive behavior, the tiger's appearance reflects that in its striped coat.  It is extremely large and tall, much bigger than a normal tiger.  Sometimes it appears as if it is burning with rage and when it roars, it's almost as if it's spewing an invisible flame at the opponent.  Not only is the tiger quick and agile, it is also extremely powerful; its power is evident in the mighty jaws.  One bite and it can instantly tear off a limb.  The tiger also makes use of its sharp claws, attacking the opponent with quick slashes.  The claws dig into the enemy's body and claws at the insides, able to cause a fatal injury if it strikes the correct place.  The tiger excels in surprise attacks as well, using its ability to move quietly without making a peep to sneak up on its opponents and strike them quickly.

The Agile Cat
The cat is probably the most deceptive and cunning out of the animals.  It's just a tad bit larger than the average tiger; yes a tiger, which you would see in a zoo.  The cat is rather lanky and thin, but that allows it to be so flexible.  It is predominately white but has two black circles over where its eyes are.  The main purpose behind the cat is to wear down enemies and then deliver a finishing blow with relative ease.  However, the cat lacks the power that the tiger has.  Though, with its flexibility and agility, it is able to dodge most attacks, often leaving the opponent frustrated and causing them to expend more energy than they should.  As with the tiger, the cat can also use its claws to scratch enemies.  The difference between the two is that the cat prefers to strike quickly and often to let the damage build up and eventually exhaust the enemy into submission.  The cat is also quite sneaky like its older cousin, and it plays well into its style as it can leave many surprise scratch marks before the opponent even notices.

The Royal Dragon
The dragon..  Yuh's largest and most aristocratic of his zodiac animals.  Just by seeing it appear is enough to tell others that it possesses great and destructive power.  However the dragon's body does not seem like it is actually real.  It seems more like a spirit than it is an actual body, but it is not to be taken lightly.  The dragon fights in a variety of ways.  It can take to the sky, fight underwater, or on land.  Wherever it's fighting determines the power that it can use.  For example, if it is in the air, it can create gusts of wind just by blowing out of its mouth.  If it is fighting underwater, it can control the water with its will, effectively screwing over the enemy.  If it's on land, it uses the natural flames that it can blow from its mouth to combat the opponent.

The Snake of Ignis Fatuus
The snake puppet is the longest of the zodiac animals and much larger than a normal snake.  It grows from its chibi size to an extreme length and incredibly large size (think of the snakes that Orochimaru summoned when he attacked Konoha or when he fought against Jiraiya and Tsuande).   To make things worse for the opponent, it is a cobra so it gives off an intimidating appearance with its hood that flattens out.  As a result of its large size, its body alone is a destructive force when it strikes the opponents with its huge retractable fangs that contain venom.  Even if the opponent is only slightly scratched or touched by the fangs in any way, the venom is immediately transferred into the opponent's body.  The venom slowly takes effect through the course of the fight as the body begins to weaken because the opponent finds it difficult to continue breathing.  Eventually, they will die from the lack of respiration to the body.  Another ability that the snake puppet has is to trap the opponent in a world of illusions if the opponent stares into its eyes.  In this illusion world, the snake tortures the opponent with malicious acts until they become insane or die, whichever happens first.

The Sun Horse
The horse is the most graceful and majestic of Yuh's zodiac animal puppets.  When looking at it, it would appear to have a flowing mane and tail made of fire from the sun.  Its body is a shade of white, a creme-like white color except for its mane and tail.  It also has the sun-fire just above its hooves, where the ankle could be considered to be located.  The horse stands just slightly taller than a normal steed encountered in the wild.  It is the fastest of Yuh's puppets, using its speed to attack the opponent.  It has the ability to put fear into the opponent's eyes every time it charges at them; the stampede effect.  It is said to possibly be the horse of the Sun God, Apollo, driving his chariot every day as the sun rose and set.  When it charges at the opponent, it causes them to mentally feel small and worthless compared to the giant beast that is running towards them.  All sound becomes blocked except for the hooves galloping on the land.  That is why opponents will often feel like they are being faced with a whole stampede of horses, when it is really just one.

The Earthen Goat
When summoned, the goat comes forth with a giant mountain surfacing underneath it.  It would not be expected of an animal of such size to be able to accomplish such feats, but the goat puppet can.  It is not a very large puppet and its size is not extremely over exaggerated like some of Yuh's other puppets.  In fact, it's one of the few that is somewhat consistent with the actual animal.  The goat has a rather unique ability in that it is able to manipulate the ground beneath it with one stomp of its hoof.  However, the amount of manipulation that the goat can perform is directly related to Yuh's reiatsu, which is not the case with the other animals.  The goat is the only puppet that uses powers in correlation with Yuh's reiatsu.  Depending on the amount of reiatsu available or used, the goat can do various things with its manipulation technique.  It can choose to create giant walls for protection, change the landscape in order to confuse the opponent, or even some type of offensive move using the land.  Usually, the goat is able to manipulate the ground in any way it wants to because of Yuh's surplus of reiatsu, so it's never really a problem.

The Clever Monkey:  G'nokuw Nus (No-koo Noose)
The monkey puppet is a rather unique one; it is the only one that has a name: G'nokuw Nus (a play on the name Sun Wukong, the name of the actual Monkey King.  I also found out how they came up with Son Goku.  They just flipped the name like I did, and removed the N and W and for the Son part, they kept the original first name but replaced the U with an O).  It actually becomes rather large when it is summoned (think of the monkey king from Naruto that's summoned by the Hokage in that fight against Orochimaru).  It gains some armor when it is called out:  a chest plate, some shoulder armor, forearm protectors and a samurai-type helmet with horns.  It also carries a staff, though not a bo staff like the one Yuh uses as the monkey's staff is not retractable and does not have another weapon attached at the end.  To make up for that though, the staff that G'nokuw Nus uses is able to change form depending on how the monkey wants it to.  The monkey's staff can grow incredible large, long, small, or whatever else based on the situation.  Generally, the G'nokuw Nus is able to finish a fight fairly quick when it is summoned due to its high intellect level which links it to being a great strategist.  Something that should also be known is that the monkey puppet actually fights on its own unlike the others which rely on the direction and command of Yuh.

The Resilient Gamecock
The rooster is quite possibly the most annoying and relentless of the zodiac animals as it will never give up its attacks nor will it ever stop attacking unless called off by Yuh.  Even then, the rooster may continue to attack and must be forced back into its domain.  The rooster normally attacks with wing strikes and sometimes it uses its feet claws.  It is heralded for having the quickest strike out of the 12 zodiac puppets.  The unique ability that the rooster has is the fact that it can produce intense sound waves with its deafening rooster call.  The sound waves penetrate the opponent's ear drums and can cause them to lose their sense of balance, thus making them unable to remain standing while the rooster is cawing.  If the opponent is unable to stop the rooster from cawing, they are risk for permanent ear damage and becoming deaf.  As the rooster caws, it does not stay stationary; it is able to move, thus allowing it to strike the opponent while they are disoriented.  Combined with the fact that the rooster does not stop attacking, this leaves the opponent in grave danger every time the rooster uses its loud caw.

The Ardent Dog
The dog is the most loyal of the zodiac animals and that trait translates over to its puppet form.  When it's summoned, the dog becomes much larger than its chibi counterpart.  It grows to about the size of an adult elephant and due to it being very trustworthy and loyal, it's the only puppet that Yuh actually fights side-by-side with.  Yuh usually rides on top of the dog as it charges at the opponent.  The dog itself attacks with vicious bites that could easily dismember an opponent's entire body.  The dog also has another form that it can take, generally when the fight drags on or becomes more difficult.  That form is the were-dog form.  The dog stands upright and gains a more humanistic appearance with a buff upper body and powerful-looking arms.  Its hind legs remain the same but gain more muscle mass to support its upper body.  In this form, the dog is able to fight hand-to-hand combat though with the added weapon of its claws.  In the were-dog form, Yuh will often fight alongside with it to add more pressure to the opponent and eventually take them down.

The Gallant Boar
When summoned, the tiny pig turns into a giant boar, protector of the forest.  The giant boar is incredibly wide and large, about the same size as Yuh's Water Buffalo puppet.  Along the same line as the Water Buffalo, the boar is also used as a defensive weapon.  The giant boar is actually equipped with such hard skin that it appears as if it is made of diamond.. times infinity.  Nothing can damage the boar unless the opponent is on the same level of strength and power as Yuh.  The main difference from the buffalo is that the boar can actually attack.  The giant boar is known for its rampages where it causes destruction just by running through things.  This is no different with Yuh's pig puppet, as it too, has rampaging ability.  The giant boar can run through any defenses and with its immense power due to the rampage, it is also able to kill opponents if they are caught underneath due to its trampling power.

Bankai:  Waruzi – The Ancient Guan Dao

Bankai Command:  Show your power, Waruzi!

Bankai Transformation (Optional):  The twelve animals appear as spirits behind Yuh, floating above him and glowing in all different colors.  Then there's a blinding white flash that consumes all field of vision for a few seconds.  After the flash is over, twelve crystal tablets are left in place of the spirits.  Yuh takes his sword and connects it to the rest of the staff as the tablets then begin to move and fit together to form a lengthy blade surrounding the sword.  This now becomes the ancient guan dao, Waruzi.

Bankai Abilities:  Yuh can use any and all the attacks that his puppets can use, all at the swing of his guan dao.

Power of the Rat
When Yuh uses the power of the Rat, he gains the ability to infect his opponents with the deadly bubonic disease.  The blade will glow black for an instant and every slash afterwards leaves a black afterglow.  Any slash that makes contact with the opponent allows for the transfer of the disease into their bodies, and begins to take effect immediately.  Yuh can also make copies of his body for your typical fodder/confusion/etc use.  The bodies are easily disposed of with any simple strike, thus why they are limited to mainly fodder use.

Power of the Water Buffalo
Using the power of the Water Buffalo creates a blue aura around Yuh.  When attacked, he can reflect attacks with a swing of his own.  He also gains the the properties of water where the attacks are cancelled out or simply fly through if it hits any part of his body.  The downfall to this is that the ripples caused by the attacks passing through him completely screw up his sense of direction, so he often opts not to get hit unless the attack is entirely unavoidable.  Along with that, as with the Water Buffalo itself, he can only use this to its fullest extent if there is a vast water source nearby, whether it be a lake, ocean, stream, or an underground aquifer.  Otherwise, it will be very limited.

Power of the Tiger
The power of the Tiger grants Yuh an insane strength boost.  However, with the jump in power, he loses his quick step.  Using the Tiger's power, every swing of his weapon is a potent one.  One miscue, and the opponent will have his head sliced off, an arm or leg dismembered, or even his entire body mangled.  The Tiger's power also gives Yuh a special attack that he can use.  With a slash of his guan dao, it releases a flash that charges at his opponent and then takes the form of a giant tiger's head with jaws ready to bite.

Power of the Cat
With the power of the Cat, Yuh gets a boost in his movement abilities.  With the increase in movement, he is able to dodge attacks more easily (like a cat) and can counter-attack immediately.  In addition, he can also recover from attacks more easily, and has greater balance.  Though with the boost in nimbleness, there is a trade-off in that his attacking power is not as great.  His main objective when using the Cat's abilities is to attack swiftly with jabs and slashes to wear down the opponent.  Eventually, the minor injuries would accumulate until the opponent can no longer fight.

Power of the Dragon
The Dragon gives Yuh the ability to use fire, wind, and water attacks from his guan dao.  The attacks come out depending on how he strikes with his weapon.  For example, if he does a simple slash, it will come out as a wave of fire/wind/water.  In addition, he can also combine all three into an elemental blast, usually a ball of energy.  The three raw elements will combine to become a shining energy ball which is then tossed at the opponent with a swing of the guan dao.  The energy ball is powerful and once it hits, all three elements are unleashed onto the target at once.

Power of the Snake
When using the Snake's power, Yuh's weapon gains a venemous property.  Like with the Rat's powers, every attack that connects with the opponent will allow the venom to enter the opponent's body.  Immediately upon entry into the body, the venom would take effect, weakening the body over time until they are unable to fight, and possibly die without treatment.  Also, Yuh can hypnotize his opponent as well using the Snake's powers.  By spinning his guan dao and making the opponent look at it, it will give off the hypnotic effect that the Snake's eyes would give off, thus causing them to fall into the illusion world.

Power of the Horse
The Horse gives Yuh a gigantic speed boost to the point where his movement and flash step speeds are nearly unmatchable.  With the speed boost, he can attack multiple times before the opponent can react or respond.  A common attack that he uses with this power is a direct charge on his opponent.  He uses his guan dao as a jousting lance, pointing it straight forward as if he were riding a horse and hoping to impale his opponent.  Normally it is effective as they can't defend it in time.  However, he can't use this move frequently as it puts a huge strain on his body.

Power of the Goat
Using the Goat's powers allows Yuh to manipulate the ground beneath him.  He can create mountainous walls to defend himself or attack with the ground with just one swing of his guan dao.  As with the Goat, the ability to control the land is linked to his reiatsu, so the more he exerts when attacking, the more powerful the attack will be.  A special ability that he carried over from his previous zanpakuto is one that he created using the land as his source.  He calls it the Fists of the Earth Titan, where he summons two massive fists created from the land to continuously punch at the opponent.  There are few who can withstand the attack, let alone fend it off.

Power of the Monkey
Yuh gains not only the abilities of the Monkey, but also the attire.  He becomes clad in its samurai armor, with the chest plate, the shoulder protectors, leg guards, and the samurai helmet.  This is also the only time he does not wield his guan dao.  Instead, his weapon now becomes that of the Monkey, a red bo staff.  He becomes extremely agile in his movements and gains great balance and composure.  The staff that he now has can change its size, making it shorter, longer, larger or smaller depending on the situation.  With this, he is able to imitate the Monkey's superb fighting abilities and techniques.

Power of the Rooster
With the power of the Rooster, Yuh is able to deal out quick blows to his opponents.  Synonymous to the Rooster, Yuh attacks in a way that makes the opponent feel as if he is being clawed by the talons of the Rooster.  Since he is able to attack at such a fast pace, he can slash three times to emulate the strike of the Rooster's claws.  He can also jab his guan dao an unfathomable amount of times at his opponent to imitate the Rooster's pecking.  This is all done due to the quick striking that the Rooster possesses.

Power of the Dog
The power of the Dog grants Yuh a blaze surrounding his fist not holding the guan dao (it alternates if he switches hands to hold his weapon).  The blaze is actually shaped like a dog's head, and at any time, he can punch the opponent and it will send a blue flare at them that takes the form of a large canine's head with its jaws open to bite the opponent upon impact.  The more powerful version is one called Spirit of the Canine, where he sends out a powerful blast shaped like the actual Dog's spirit and it charges at the opponent to maul them viciously.

Power of the Pig
The Pig's powers gives Yuh another change in his appearance.  This time, he gains what appears to be floating metal plates made of steel.  The armored pieces are quite durable and strong since its toughness is linked to Yuh's reiatsu.  The amount that show are determinant of how strong Yuh deems his opponent.  Thus, if he has an abundance of it, then his opponent is generally strong, and likewise if he has a small number of them.  Also, since he gains such a unique method of protection, it allows him to make use of a rushing type strategy where he will continuously charge at the opponent and attack them constantly.

Final Form:  Tenrai Jutai Yoroi (Divine Zodiac Armor)

In his Bankai’s final form, Yuh calls the animals back into their spirit form.  The ground erupts in a deafening rumble as his reiatsu level skyrockets.  The animals circle around him and create a blinding light as they attach themselves onto his body.  As the light clears, he is now adorned with silver armor and helmet that covers his body.  Also, in this form, his bo staff splits into two Broadswords that he dual-wields and battles with.  Each animal forms a different part of the armor:

Dragon – Helmet
Rat – Left shoulder guard
Cat – Right shoulder guard
Water Buffalo – Chest plate
Horse – Left arm guard
Snake – Right arm guard
Tiger – Left gauntlet
Goat – Right gauntlet
Monkey – Left chausse (upper leg armor)
Rooster – Right chausse
Dog – Left greave/sabaton (lower leg/foot armor)
Pig – Right greave/sabaton

Reinforced by the power of the twelve zodiac animals, the armor becomes the strongest defense.  It cannot be broken or harmed by anyone or anything unless they are stronger than Yuh. (The armor looks somewhat like this.)

In his final form, Yuh retains all of the abilities granted to him by the zodiac animals.  He can still use any attack at will and he can combine abilities as well.  There are two unique attacks that can be used in his final form.  The first is one that combines the strength of all the animals into both Broadswords.  When it occurs, both blades glow in a brightly in a white shade.  He uses a reverse grip of the swords with this attack to get the optimum power when he charges the opponent and slashes them with both swords.  This attack has no name, but is devastating in its own regard.

The second attack is one that uses the summoning of another heavenly creature, the Phoenix.  He calls for the Phoenix by raising one sword into the air.  Immediately, fire begins to swirl around the sword and a line of fire shoots into the air as it widens into the form of the fiery bird.  It is the largest animal that Yuh can call forth, even larger than the Dragon.  It is independent of Yuh’s command, so it can fight alongside him using flaps of its wings to shoot large flame darts or by suicide diving.  It can be reformed after dissipating from the suicide dives as long as Yuh’s reiatsu level remains at a reasonable amount.  However that is also the downside to this technique, as it drains his reiatsu the longer it is in use.

A secondary method to attacking with the Phoenix is to combine with it.  Yuh can have the Phoenix engulf his body, surrounding his body with a coat of blazing fire.  When doing this, he gains much farther reach so the opponent doesn’t need to be within close range to be struck by a flaming slash.  He could also strike with those same flaming darts that the Phoenix can attack with in its normal form.  This manner of attacking is a double-edged sword though, as the fire eats away at his armor and swords until they are no longer there and he must revert back to his normal Bankai state.  That is why he only uses this particular method in dire situations.

Offline vegeto18

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Re: Zanpakuto Descriptions.
« Reply #22 on: October 02, 2007, 01:05:03 PM »
I guess I am due to post mine so people know what mine is capable of. What is shown is in a perfect state. My character will not have this perfect state until he gets his upgrade for a bigger power.

Zanpakuto - Merciless

Calling - Take away from them everything Merciless

Description - Two white gauntlents that end at the elbow for each arm.  The fingertips are claw-like. Red lines start at the nails, meet at the middle on the top of the hand, and go straight from top of the hand to the elbow where a red blade extends from the elbow point. This blade is the length of the upper arm. At the middle of each palm is a small red orb.

Abilities -

----Shattering Conversion: Destroys/Disintegrates a section of matter on where Vegeto punches. This matter transforms into spirit particles. If used in battle, this would serve more to the effect of causing internal damage. If the enemy is resilient, then the effect is minute but given enough time for the damage accumulate, simple punches would stack into destroyed organs. Future improvement is increased internal damage and a larger span of destroyed matter to spirit particles.

----Reitsu Absorbtion (formerly known as Vampiric Touch and Sacrifice of the Dark Pact when in impure Vizard status) - Absorbs spirit particles in the air much like how a Quincy does but as to forcefully create said particles through Shattering Conversion. Once particles are absorbed, they can be used to increase the strength of each punch for a period of time. Future improvement in this is faster punches, throw a volley of energy attacks, a powerful punch that expends all absorbtion in one blow, a lightning quick punch that uses up all absorbed reitsu, unleashing all reitsu as an energy based attack, and to numb away pain and use as temporary stamina.

Losses from impure vizard state: Blood of Ten Blades, Reitsu Vision, Final Sunset.

Personality - Merciless is a battle seeking zanpakuto. Always looking for the next battle to enjoy the spoils of his opponent ie absorbing their life force. While he is cut throat and blood thirsty, Merciless is not a fool. He is well versed in combat and is patient on dealing with the enemy. He finds his possesor an oddity. They are both one and the same and yet they are total opposites. While the forced transformation from Vegeto gave allowed Merciless to acknowledgeVegeto's drive for power, it costed Vegeto respect from Merciless. The zanpakuto wasn't ready to completely dive into a more animalistic mindset. The bond between Vegeto and Merciless is a fragile one but he has forgiven him enough to work him once more.
« Last Edit: March 11, 2009, 06:27:05 PM by vegeto18 »


Shikai Initial Battle Theme: The Decisive Battle
Shikai Alternative Battle Theme: Okusenman
Bankai Initial Battle Theme (when achievable): The Midnight Carnival
Bankai Alternative Battle Theme (when achievable): Still in the Dark

You Are a PIRATE! http://djk1rby7.com/flash/Pirate!_full%5b1%5d.swf
Zanpakuto: Merciless

Offline Sato

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Re: Zanpakuto Descriptions.
« Reply #23 on: October 02, 2007, 08:52:54 PM »
Name: Hiryuu

Inner World(Optional): A small town in feudal era Japan.

Spirit Form: A human clad in ninja garb. His face is always covered and cannot be seen. He speaks few words so he's not very useful.

Sealed Form: A ninjato. The blad is black as well as the handle. The sheathe is longer than the blade to give a false appearance to the sword's actual size.

Shikai Name: Hiryuu

Shikai Command: Enevelope the world in darkness, Hiryuu.

Shikai Form: The ninjato transforms into a kurigasama, basically a kama on a chain with a weight on the opposite end of the chain. The chain is covered in small blades that only cut when drug across the skin of an opponent.

Dark Kunai: Satô produces and launches an all black kunai in the direction of the opponent. If the kunai hits the shadow of the target, they will be temporarily paralyzed for five to ten seconds(stronger people may be unaffected by this attack). Can also be used as a normal kunai.

Shadow of Fear: Satô becomes a complete shadow before becoming the thing that the target fears most. This spell induces irrational fear in the target. Fears that wouldn't normally be as strong, otherwise. Satô can still attack while doing this, but the target will only see what they fear attacking them.
Stronger minds (high level captains and espada), and those that have conquered that fear already will only see the thing that they fear, but not experience the irrantional fear.

Shadow Spell: By stabbing one's zanpakuto into the ground, the user can summon several black chains from random places in the vicinity. This is merely for binding opponents.
« Last Edit: October 08, 2007, 12:41:18 PM by Satô »
Zanpaku-to: Hiryuu

Owner of the worlds greatest Bankai.


Offline Haru

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Re: Zanpakuto Descriptions.
« Reply #24 on: October 06, 2007, 04:03:01 PM »
Name: Raizen (thunder flash blade)

Inner World: Inside a burning shrine on top of a mountain with a giant blue door covered in eletricity that leads to an endless maze of rooms.

Spirit Form: A man with red samurai armor and short black hair that turns slightly red ner the end. he has tow katanas strapped to his right side and and strange black gauntlet extending from his finger to his elbow. On the front end of the gauntlet is a glowing blue eye. His personality is that of an honorable warrior. He hates those who use underhanded tricks to win a battle such as taking a hostage.

Sealed Form: A double-bladed chukoto with a black hilt a ring attatched to the hilt. A blue cloth is tied to the ring. It can split in half down the middle and used as two weapons.

Shikai Name:Myaka Uchimasu Raizen (Pulsating Thunder Flash Blade)

Shikai Command: Roar with the ferocity of a thunder storm, Raizen.

Tranformation: Red shoulderplates and leg guards appear on me, as well as my hair growing out a bit.

Shikai Form: The blade turns white and it begins to curve back a bit near the middle. The hilt disapears and a blue eye appears where the hilt should be. It blade also becomes covered in lightning.

Shikai Abilities: It can launch a miniture lightning bolt with a single swing and also has a higher chance of stunning enemies upon contact. It also increases speed by twofold. It also has the ability to store large amounts lightning in the blade and release it upon contact with the intenedd target in the form of a condensed storm. This technique is named "Thunder Crusher".
« Last Edit: January 30, 2008, 10:00:40 PM by Haru »

Offline Taichi

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Re: Zanpakuto Descriptions.
« Reply #25 on: October 09, 2007, 06:40:09 PM »
Name:Kaze Senshuken
Inner World(Optional): The inner world looks like a peaceful forest that was has a path leading to a magnificent, old shrine/temple.
Spirit Form: A long green Chinese dragon
Sealed Form: Looks like a normal katana, except it has a green hlit and green sheath

Shikai Name:
Kaze Senshuken
Shikai Command: " Tear them apart Kaze Senshuken!"
Shikai Form: The blade turns into a metallic green nunchuck with a black dragon design with the head, front legs, and first half of the body on the The with a chain that can grow longer and return back to normal length by the wish of the user. At the each of each piece of the nunchuck, Sakon and Ukon, is a dagger sized blade that makes the numchuck able to wielded like a knife/dagger. It also has the ability to put the 2 pieces together to form a short double bladed sword.

Shikai Abilities:

Mukankaku Kadou (Numb Vortex)- In Short double bladed sword mode, Taichi spins it around so quickly that you can barely see it and makes a vortex. Once caught inside of it the opponent feels numb as Taichi puts it nunchuck form and quickly stabs them in abdomen and chest area. Since the opponent is numb at the time they can't feel and haven't realized they've been stabbed until the attack is over.

Kaze Ude (Wind arm)- Taichi wraps the nunchuck around either one hand, both hand, or  his arm. With this attack all of Taichi's punches have cutting effects. In one hand a punch can leave a deep cut, 2 hands will cause mid level cuts for each hand, and so on. If his hand/s or arm is pointed behind him it will make a gust of wind push him forward, he can change direction by changing the direction his arm is pointed. If it is around his arm then it will make half of a barrier, it starts in front of him and doesn't protect his back, that blocks mid level attack if the attack hits his arm. The last ability this technique has is that Taichi can shoot a wind based beam from his hand, it doesn't burn or bruise it only cuts and tears the body. It power varies and depends how focused it is. It is most powerful when in 1 hand form and weakest in 1 arm form.

Bankai Name: Arashi Kingu (Storm King)

Bankai Command:
" Show them your true power Arashi Kingu!"

Bankai Transformation:
Taichi gets gray pants, t-shirt with an unzipped gray hoddie, hair goes from brown to gray, and his eyes turn yellow.

Bankai Form: Taichi gains a  yellow katana that has a black dragon design on the blade. He gains the ability to cut through the air, meaning wind and air resistance slowing something down doesn't happens to him. When he swings his blade from long distance his blade shoots a slash blast that doesn't stop until it hits something and at maximum power can cut a tower in half vertically. When the blade comes in contact with something Taichi can make wind surround the blade and sharpen it until it can cut through it or until it can't get any sharper. Taichi can also separate the sword into two katanas that have the same ability, but they are weaker.

Bankai Abilities:

Kyousei Kaze Ude (Great Wind Arm)- Taichi shoves the sword into his chest to have tornadoes surrounding both of Taichi's arm. It gives Taichi the abilities of regular Kaze Ude, but with twice the power in one arm. A new ability is increased strength and a upgrade is instead of a  semi sphere barrier that doesn't protect the back it is now a Kaiten like barrier, but like with the other arm the barrier only works if the attack hits one of his arms. He can shoot big blast out of his hands too, once they are shot from that arm the technique ends for that arm. Like with Kaze Ude instead of bruising the attack tears and cuts up the body.

Doragon Seiryoku (Dragon Force)- To preform this technique Taichi begins to run in a circle until he forms a twister. While like this Taichi can suck up his opponent and slash the hell out of his opponent since they can't escape unless they destroy his tornado which can only be done by those much stronger than Taichi.  Anyway after that the tornado turns and becomes horizontal and looks like a dragon. Taichi can control the direction of the dragon, but it gets weaker the longer it takes to hit the opponent since he isn't spin anymore. Once one of the fangs, Taichi's swords, hit it numbs them or if the dragon swallows the opponent then they are sent to the middle where their body is torn and cut apart. When the dragon closes it mouth, which takes like 30 seconds, it explodes leaving the opponent heavily injured and into the air and Taichi also into the air and unharmed. Once in the air Taichi uses his cut ability to cut through the air to attack major organs.

[2500 posts] Wind Fighter Mode - Taichi's bankai outfit disappears for whatever he's wearing and his sword is replaced by green and black gauntlets on his fists and his shoes are replaced his green footpads on his feet. In his form he receives a vast increase in strength and speed from his bankai form, but cannot access his bankai techniques. His gauntlets allow him to fire large green, air-based blast from his arms and his footpads adds sonic booms to his flash steps. Because of the strain put on his body, Taichi can't fight in this form for a long period of time. He can only use it for 4 posts.
« Last Edit: June 19, 2008, 06:55:09 PM by Taichi »

Offline Kael

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  • Character: Kael Murahana
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Re: Zanpakuto Descriptions.
« Reply #26 on: October 21, 2007, 05:37:24 PM »
Name: Lucidia

Inner World: A calm forest covered with a blanket of frost and snow. The night sky up above is filled with storm clouds, and a light continuous snowfall covers the area at all times. Though, with Erevos now in his possession, there is an entrance to a cave underneath the main grassy area so to speak, housing itself under a cliff where the upper portion, containing a small tunnel that leads to the area where the Onikuto houses itself, resembling the library-like room from Azazel's original inner world. He often cannot leave this area, due to the fact his link with Kael's soul is not as strong as it was with Pyro for obvious reasons, thus the demonic spirit reserves it's strength, only leaving when Kael needs his power. For this reason too, Lucidia usually travels inside his cave to speak with him, preventing the spirit from fading away with her own company as well.

Spirit Form: A gentle looking woman with snow white hair, dressed in a silky blue robe, adorned with small snowflake designs along her sleeves and such. She always tries to help Kael when he needs it. and is always seen with a soft smile. Despite her smile, there is always a sad look in her sapphire colored eyes when she is by herself. She is actually the spirit of Kael and Aoife's deceased mother.

Sealed Form: A normal looking katana, with a faded white color hilt. The metal in the blade has a faint royal blue hue to it along with the actual metal being having a whitish color to it, and the scabbard is a deep blue as well.


Shikai: "Freeze"

Shikai Form: A simply looking release which belies it's power, Lucidia in it's shikai state will remain the same for the most part, the blade elongating a few more inches being the only real physical difference. The appearance of the blade is somewhat different however, as it is surrounded by light icy fog emanating from the metal. The metal itself turns to an opaque-blueish color, giving off a reflection much like looking at a sheet of ice would.

Shikai Ability: Being one of the few Ice-element zanpakuto in the Seireitei, it is likely Lucidia is the strongest in terms of power and control over it's element. With his shikai released, Kael is able to control the water and ice molecules around him and able to create ice on any surface that can support it (Obviously not on fire etc. unless he douses it first) or even in mid air to use for attacking purposes. He does so by either manipulating the molecules directly near his person or with a swing of his now icy blade in the direction he is fighting in, though if physically touched by the sword, this would cause the surface/object to start freezing over as well, giving him the advantage in close range combat. Of course, the temperature does not affect the Captain much, the ice and such being created out of his own spiritual energy. Obviously, at his current level Kael has not fully mastered this ability, though he is still adept at using what he has and is still dangerous (IE he can't like, freeze the water inside someone's body, he'd have to actually stab into them for example, which means they're probably dead at that point anyway).

Aside from using ice and water for his general attacks, he has created a few techniques of mention which are normally what he uses to fight with in conjunction with the former:

Hishouken - Normally used when fighting up close, Kael will jump back in a dodging maneuver and at the same time, swing his free arm straight where the enemy is standing to summon up ice, then firing off a fairly large blade-shaped ice attack right at his enemy. The blade itself is razor sharp, and it's effectiveness is amplified even further due to the close range this move is normally used at, giving him an easy opening for another attack against his opponent at little cost to his energy.

Musou Senshouzan - Kael will quickly jump a foot or so in the air towards his opponent, and underneath him create a good sized block of ice that he will stand on and blitz towards his enemy, usually ending this with a swing of his icy blade while he is so close to his opponent. He generally uses his to close the gap in his fights so that he can fight up close and give himself the advantage, although this serves as a strong attack as well, since one would be hard pressed to stop a ramming block of razor sharp ice heading straight towards them.

Touketsu Ochiba - Best suited for long range, Kael will "break apart" his blade to form smaller blades of ice (The number depends on how big each one is. For example, a dagger shape he would only be able to summon around 50, small bullet-like projectiles around 100 and so forth) that surround him in a constant shield, controlled by him directly, though he normally leaves them floating around himself. With a fling of an arm, he can direct the projectiles wherever he wishes, allowing him to fight defensively and keep up his attack at the same time. This takes the most energy out of his techniques however, thus he doesn't use it nearly as often as the other two.

  Hiyoku Getsumei - A variant of the previous technique and the preferred form for offensive attacks, in which he will form a "bow" of ice and assail his opponent by firing the ice projectiles at the opponent at great speeds. He can only fire off about 30 projectiles or so, but this is often more than enough to at least deal damage at a moderate level to an unprepared foe.

Kousetsu Tatsumaki - Using his manipulation of water over ice more so for this technique, Kael will point his sword and fire off a furious whirlwind of blizzard-like gusts, pushing them back and covering the opponent with freezing cold snow and blanketing the area with a good amount of said precipitation as a result. While debilitating his enemy is a bonus, the Captain mainly uses this technique to increase the amount of water molecules on the battlefield, giving him a bountiful amount of his element should he need it.


Bankai: Glacialis Lucidia

Bankai Command: "Freeze to death", or just Bankai

Bankai Transformation (Optional): Nothing too different from the usual. Kael will hold his zanpakuto and point it at the opponent, before speaking either command for the Bankai. A whirlwind of energy and ice/water/snow will engulf him, and after a few moments, the winds will subside and reveal himself in his bankai. If outside, the skies will cloud over with darkish storm clouds and a light blizzard will begin to fall, covering the battlefield with the white snowfall that will continue until he reseals his bankai.

Bankai Form: In bankai, his clothing changes to that of a more regal looking version of the standard shinigami uniform, though it is still casual in it's appearance. The only major differences now are that instead of his shihakusho, he wears a white vest-like garment that is tucked into his belt, though not tightly so as to give it a relaxed look, and that his sleeves and leggings now bare a stark white line along the sides. An interesting bonus is that his breath is ice cold, exhaling a small frost each time he does so, and that his touch is the same, intensely cold, able to frost over things with a mere grasp. (For the vest, picture the type in the middle-left).

Bankai Abilities: Aside from the general boost in power one gains from releasing their bankai, the ice/water used by Kael is strengthened greatly after doing so, able to easily match a blade in combat and hold up to strong attacks on his level. The range at which he can manipulate said elements is increased as well, allowing him to fight easier while improving his attack capability.

- His Hishouken technique stays the same in general, aside from the stronger ice used, but the main difference is that he can now fire off up to three of them all at the same time, giving him an even larger recovery time than before to attack with a greater level of impunity.

- The speed and overall force of his Musou Senshouzan gains a large boost as well, the actual speed of the technique rivaling his own flash step, giving him a brutal alternative. Added with the increased power of the ice and faster velocity, this attack is normally a finisher for those unprepared to deal with it.

- His control over his Touketsu Ochiba technique strengthens to the point where he is able to mentally control the flying ice to increase it's speed by a great amount, as well as the sheer number of projectiles doubling from the amount they once were, allowing him to battle even more defensively than before. The energy cost of both is still the most taxing, but with the boost in his spiritual power gained from releasing his bankai, it is often negligible, unless he is fighting in a drawn out battle.

Of course, his Hiyoku Getsumei variant is increased in effectiveness and power in bankai as well, the rate of fire improving considerably and the amount of "arrows" able to be fired doubling as well.

- His Kousetsu Tatsumaki technique gains a significant boost in the sheer force of the blizzard winds, easily able to break through unprepared defenses, and in the amount of snow as well, which is also noticeably colder than before. If left covered, the opponent will undoubtedly succumb to frostbite on a grand scale and even death if left long enough.

Desperation Attack: Rengoku Hyouya - A finisher reserved for only the gravest of situations, Kael will recall all ice, water and snow on the battlefield back to his icy blade, which will glow with a vibrant and bright light blue as it shines with great power. Within a second, the Squad 2 Captain will immediately stab the blade into the ground (It'll "disappear" if fighting in the air of course) or if he's feeling dramatic straight in the enemy's chest, and in the next moment, the enemy (or enemies if fighting multiple people) will find themselves becoming frozen alive from the bottom up at an insanely fast rate, being completely covered within the course of another few moments. The ice around them will continue to form unrelentingly until it envelops them entirely. Since this drains the rest of his energy, the Captain will reseal his zanpakuto and resheathe his blade. The ice will shatter once the tsuba locks with the saya of his weapon, destroying the ice and revealing the lifeless corpse of his enemy.
« Last Edit: March 24, 2010, 08:07:38 PM by Bebo »

Captain of Squad 2, Kael Murahana
Zanpakuto: Lucidia, (Heirloom) Erevos
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Kael's Theme: Running After You - Darangen
The Will to Fight: Lust SIN - Daisuke Ishiwatari
The Will to Protect: B13a - Shiro Sagisu
Remembrance: Sail on Soothsayer - Buckethead
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"...When the tide is high, I won't dwell, or wait no longer..."

Aoife

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Re: Zanpakuto Descriptions.
« Reply #27 on: October 21, 2007, 05:38:32 PM »
Name: Hypoxis

Inner World: Far within the place there lies a small forest and meadow filled with all types of flowers. The meadow has a small reflecting pool, where a moon is always seen on the surface despite it being during the day with sunlight shining through.
 
Spirit Form: Her Zanpakuto has revealed its true form. Under the cloak was a fairy woman with pointed ears and long golden hair, as well as large rainbow butterfly wings sprouting from her back. A long flowing white robe dress covers her body and she is calm and serene, until angered… Then she shows her fang filled mouth.
 
Sealed Form: A normal zanpakuto shape and size, while the hilt is a pale green, while the guard is a bit darker and in the shape of a blooming flower. The blade itself is a very pale gold color.


Shikai: "Blossom!"

Shikai Transformation: Her clothes are not altered, nor is anything else really. Her shikai just effects her blade respectively.
 
Shikai Form: Her zanpakuto retains it's sealed form in appearance, along with a pale sea green glow that surrounds the blade. It's rather faint though, and one wouldn't really notice it unless they looked directly at it.
 
Shikai Abilities: Aoife's shikai isn't so much suited for combat, rather medical treatment more so, though it does have combat abilities. When the shikai is released, her zanpakuto will glow a faint pale sea green, signifying the essence of floral life itself. This allows her to create certain types of flowers on whatever surface the blade touches. As of now, she can only create two types, but they are strong in their own right, a pure, glowing white flower and a pure glowing violet one.

- The white flower, when applied to a wound or such, will be absorbed into said wound and heal it. It also stops the paralyzation of her next flower when applied to the paralyzed limb/body part. The healing power of the flower is comparable to a mid level chiyudo spell.

- The violet flower, when applied to her opponent, will paralyze the body part of where it takes effect almost instantly (Lasts 5 posts). Due to the potential strength of this type, she can only create ten of each in her shikai state.

- Her blade, although more a non-combat zanpakuto, still can cut normally, and she can also still use her wires or shinigami abilities as well .
« Last Edit: April 08, 2009, 06:43:27 AM by Beowulf »

Offline CeeWhy

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Re: Zanpakuto Descriptions.
« Reply #28 on: October 26, 2007, 08:59:11 AM »
Weapon Type: Quincy Bow

Name: Wenig Jägerlieste (Little Kookaburra)

Appearance: Pistol crossbow, like this one. The frame and limbs of the bow appear to be solid silver or aluminium, while the string appears to be made of heavily concentrated spirit particles.

Quincy Cross used: Canterbury cross

Abilities: The arrows fired from this weapon are small (about the size of pencils), but are constructed from spirit particles in such a way so as to be incredibly dense and powerful, and can be fired off at an incredible pace. The arrows, once in flight, may be controlled telepathically. This means if Chuck has a few thousand arrows airborne, he can, for example, mimic an attack something like Senbonzakura. Thanks to this telepathic control, Chuck can merge multiple arrows into larger things, usually bigger arrows (and bows to launch them). He has an easier time doing this in places with lots of spirit particles, like Soul Society and Hueco Mundo.

Offline Conall

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Re: Zanpakuto Descriptions.
« Reply #29 on: October 26, 2007, 01:55:17 PM »
Doll: Zweite Seele

Normally worn as a cross necklace, when released, Zweite Seele seemingly disappears.  When it's released, it essentially becomes Conall's shadow.  He can also separate ZS from him and it will act on it's own.  It can speak, run, or distract people, but it can not normally interact with physical objects, nor can it be attacked in this form.  In this form it has a number of abilities.

Shadow footing- Conall can link himself to it so that if the shadow runs, his feet will slide along the ground.  This way, he can be moving as if he was running, while focusing on doing other actions, allowing him to even fight while his shadow is doing the running for him. 

Shade-step - At will, when Conall isn't linked to ZS, he can switch places with it, using this ability to dodge attacks, or send ZS to a place he would have trouble reaching himself.

Form - Conall can channel his energy into Zweite Seele allowing it to take the form of a solid humanoid figure, able to interact with the physical realm and attack, provided it's been armed.  In this form, Zweite Seele is vulnerable to attack, unlike it's usually incorporeal form.

Zweite strength - ZS fuses with Conall and, since it is a shadow of Conall, doubles his physical strength for a short period of time, allowing Conall to deal devastatingly strong attacks.  However, doing so halved Conall's mobility and removes his ability to use the Bounto equivalent of flash step while fused.

Zweite Seele - ZS's best ability, named after the doll itself.  If Conall has time to prepare, he can partially merge his soul with it's and send it into someone.  The weaker condition they are in, the easier it is for ZS to get into them.  If they're unconscious, he has no problem.  The person ZS goes into doesn't suffer any ill effects, but if Conall's body is destroyed (obviously he'd be at risk of this if he did this move) the rest of his soul will travel to ZS and exit the person's body.  His body will slowly reform over the course of several days (NO he can't regenerate wounds normally. Only through this, and only when his body is completely destroyed).  It takes about 20 seconds for him to prepare ZS like this and once ZS is prepared, Conall will be weaker physically and he can't use any of ZS' other abilities.
« Last Edit: November 01, 2007, 01:12:56 AM by Conall »